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PROPOSAL — NOT LIVE · FREE BOT DEMO

Five enter.One leaves.

A real-time five-player arena concept, shaped around QAXE. Read the exact proposed tiers, then enter the furnace yourself against four bots.

Proposal — not live; no QAXE can be staked. The demo uses no wallet, tokens, contracts or network connection.

Play the bot demo
01

From lobby to last axe.

The proposal uses a transparent five-player match flow. This demo reproduces that flow locally.

  1. 01

    Select arena

    Choose one of three proposed entry tiers. In this demo the choice changes only the illustrative split.

  2. 02

    Lobby

    Five combatants ready: you and four bots, each with its own temper.

  3. 03

    10-second countdown

    The proposal locks the roster and counts down ten seconds. This demo counts three, so a rematch is instant.

  4. 04

    Battle

    A round of about 85 seconds: fight, then the zone closes and sudden death decides it. Swing your axe, boost and grab HP. Last one standing wins.

02

Three tiers. Exact arithmetic.

Each proposed pool is five times the entry amount: 70% for the winner and 30% burned. These figures describe the proposal only.

ARENA 01

Starter

3,000 QAXE
Pool · 5×
15,000
Winner · 70%
10,500
Burned · 30%
4,500
ARENA 02

Intermediate

15,000 QAXE
Pool · 5×
75,000
Winner · 70%
52,500
Burned · 30%
22,500
ARENA 03

High tier

30,000 QAXE
Pool · 5×
150,000
Winner · 70%
105,000
Burned · 30%
45,000

No QAXE is accepted or burned by this page. Nothing here is a live game economy.

03

Enter the furnace.

A complete offline match: lobby, countdown, fight, shrinking zone and result. Made for a phone in either orientation. No download and no sign-in.

PLAYABLE DEMO · BOTS ONLY5 players ready

WASD or arrows move · mouse aims · click or Space attacks · Shift boosts · Esc leaves the match

1:25 Get ready
5alive0kills
100 HPZone 100%

    PLAYABLE DEMO · BOTS ONLY

    Five axes. One survivor.

    You against four bots, about a minute and a half. Pick a proposal tier, then press play. Nothing is staked.

    Left thumb: joystick. Right thumb: ATTACK and BOOST. Works upright or sideways, and nothing scrolls while you play.

    04

    Demo rules, not token rules.

    Combat: your axe swings in a wide arc. A clean hit takes 11 HP and knocks the target back. Bots wind up before they swing, so you can dodge. HP pickups restore 25 HP, and outside the safe zone HP drains continuously.

    Boost: a short dash costs exactly 25% of your current HP, rams the first fighter you touch and makes your swings hit 50% harder while it lasts. It cannot be used at 12 HP or below.

    Scope: five local combatants and a simulated result. No live opponents, stakes, assets, purchases or blockchain actions.

    Round: 3-second countdown, then the fight. The zone starts closing at second 20, sudden death begins at second 68 and the round always ends by second 85: highest HP wins.