Starter
3,000 QAXE- Pool · 5×
- 15,000
- Winner · 70%
- 10,500
- Burned · 30%
- 4,500
A real-time five-player arena concept, shaped around QAXE. Read the exact proposed tiers, then enter the furnace yourself against four bots.
Proposal — not live; no QAXE can be staked. The demo uses no wallet, tokens, contracts or network connection.
Play the bot demoThe proposal uses a transparent five-player match flow. This demo reproduces that flow locally.
Choose one of three proposed entry tiers. In this demo the choice changes only the illustrative split.
Five combatants ready: you and four bots, each with its own temper.
The proposal locks the roster and counts down ten seconds. This demo counts three, so a rematch is instant.
A round of about 85 seconds: fight, then the zone closes and sudden death decides it. Swing your axe, boost and grab HP. Last one standing wins.
Each proposed pool is five times the entry amount: 70% for the winner and 30% burned. These figures describe the proposal only.
No QAXE is accepted or burned by this page. Nothing here is a live game economy.
A complete offline match: lobby, countdown, fight, shrinking zone and result. Made for a phone in either orientation. No download and no sign-in.
WASD or arrows move · mouse aims · click or Space attacks · Shift boosts · Esc leaves the match
You are out. The bots finish the round.
Left thumb: joystick. Right thumb: ATTACK and BOOST. Works upright or sideways, and nothing scrolls while you play.
Combat: your axe swings in a wide arc. A clean hit takes 11 HP and knocks the target back. Bots wind up before they swing, so you can dodge. HP pickups restore 25 HP, and outside the safe zone HP drains continuously.
Boost: a short dash costs exactly 25% of your current HP, rams the first fighter you touch and makes your swings hit 50% harder while it lasts. It cannot be used at 12 HP or below.
Scope: five local combatants and a simulated result. No live opponents, stakes, assets, purchases or blockchain actions.
Round: 3-second countdown, then the fight. The zone starts closing at second 20, sudden death begins at second 68 and the round always ends by second 85: highest HP wins.